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Since it uses voxels, is there any possibility to form caves & overhangs?
If I recall correctly there's option to turn on volumetric generation. It's a bit slower and the result could be better if I'd have used the flood algorithm with it
Looks pretty good.
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Since it uses voxels, is there any possibility to form caves & overhangs?
If I recall correctly there's option to turn on volumetric generation. It's a bit slower and the result could be better if I'd have used the flood algorithm with it
Looks pretty good.